Peer Reviewed Journal Articles

Stang, S. (2021). The Fiend Folio’s Female Fiends: Kelpies, Vampires, and Demon Queens. Analog Game Studies.

Stang, S. (2021). Irradiated cereal and abject meat: Food as satire and warning in the Fallout series. Games and Culture.

Stang, S., & Trammell, A. (2020). The Misogynist Ludic Bestiary: How Women are Made Monstrous in Dungeons & Dragons. Games and Culture, 15(6), 730-747.

Stang, S. (2019). (Re-)Balancing the Triforce: Gender Representation and Androgynous Masculinity in The Legend Of Zelda Series. Human Technology, 15(3), 367–389: “Games and Play at the Margins: Between Visibilities and Invisibilities” special issue.

Stang, S. (2019). The Broodmother as Monstrous-Feminine: Abject Maternity in Video Games. Nordlit, 42, 233–256: “Manufacturing Monstrosity” special issue.

Stang, S. (2019). “No one gives you a rulebook to raise a kid”: Adoptive motherhood in The Walking Dead video game series.” Loading…, 12(20), 51–70.

Stang, S. (2019). “This Action Will Have Consequences”: Interactivity and Player Agency. Game Studies, 19(1)Accessible at

Stang, S. (2018). Shrieking, Biting, and Licking: The Monstrous-Feminine and Abject Female Monsters in Video Games. Press Start, 4(2): Body Movements Special Issue. Accessible at 

Stang, S. (2017). Big Daddies and Broken Men: Father-Daughter Relationships in Video Games. Loading…, 10(16): CGSA Double Issue. Accessible at

Stang, S. (2017). Player Agency in Telltale Games’ Transmedia and Cross-Genre Adaptations. Cinephile, 11(3): Adaptations, Translations, Permutations. Accessible at

Book Chapters

Stang, S. (2021). Monstrosity and otherness in The Elder Scrolls V: Skyrim. In M. Piero & M. Ouellette (Eds.), Being Dragonborn: Critical Essays on The Elder Scrolls V: Skyrim (pp. 60–74).McFarland Press.

Stang, S. (2021). Cyborgs, shape-shifters, and alien spider women: The monstrous-feminine in Netflix’s Love, Death & Robots. In R. Gibson & J. VanderVeen (Eds.), Monstrous Males/Fatal Females: Gender, Supernatural Beings, and the Liminality of Death (pp. 23–40). Lexington.

Stang, S. (2020). “What is a feminist war game?”: A game jam reflection. In J. Saklofske, A. Arbuckle, & J. Bath (Eds.), Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games. Routledge.

Stang, S. (2018). Big Daddies and their Little Sisters: Postfeminist Fatherhood in the BioShock Series. In J. Aldred & F. Parker (Eds.), Beyond the Sea: Critical Perspectives on BioShock (pp. 30-57)McGill-Queens University Press. (Lead Chapter)

Middle-State Publications and Commissioned Scholarly Articles

Stang, S. (2018). Madness as True Sight in The Cat Lady and Fran BowFirst Person Scholar Special Issue on Mad/Crip Games. Accessible at

Stang, S. (2017). Identity Crises, Memory Loss, and Ghostly Dreams: Final Fantasy and Player-Avatar Identification. Tech Sematary 1.

Stang, S. (2017). Friendship, Intimacy, and Play-by-Post Roleplaying. First Person Scholar. Accessible at

Stang, S. (2016). Controlling Fathers and Devoted Daughters: Paternal Authority in BioShock 2 and The Witcher 3: Wild Hunt. First Person Scholar. Accessible at

Stang, S. (2016). Mother, Maiden, & Crone. Unwinnable Monthly Volume 3, Issue 7. PDF: Unwinnable.

Book Reviews

Stang, S. (2020). Feminist Media Studies, by Alison Harvey. Critical Studies in Media Communication.

Stang, S. (2020). Video Games Have Always Been Queer by Bonnie Ruberg. Information, Communication & Society.

Stang, S. (2018). Queer Game Studies. Synoptique 7(2). Accessible at

Stang, Sarah. (2018). Anastasia Salter, Jane Jensen. Hyperrhiz: New Media Cultures Volume 18. Accessible at