Peer Reviewed Journal Articles

Stang, S. (Forthcoming 2019). (Re-)Balancing the Triforce: Gender Representation and Androgynous Masculinity in The Legend Of Zelda Series. Human Technology “Games and Play at the Margins: Between Visibilities and Invisibilities” special issue.

Stang, S. (Forthcoming 2019). The Broodmother as Monstrous-Feminine: Abject Maternity in Video Games. Nordlit “Manufacturing Monstrosity” special issue.

Stang, S. (Forthcoming 2019). ‘This Action Will Have Consequences’: Interactivity and Player Agency. Game Studies 19(1)Accessible at

Stang, S., & Trammell, A. (2019). The Misogynist Ludic Bestiary: How Women are Made Monstrous in Dungeons & Dragons. Games & Culture.

Stang, S. (2018). Shrieking, Biting, and Licking: The Monstrous-Feminine and Abject Female Monsters in Video Games. Press Start 4(2): Body Movements Special Issue. Accessible at 

Stang, S. (2017). Big Daddies and Broken Men: Father-Daughter Relationships in Video Games. Loading… 10(16): CGSA Double Issue. Accessible at

Stang, S. (2017). Player Agency in Telltale Games’ Transmedia and Cross-Genre Adaptations. Cinephile 11(3): Adaptations, Translations, Permutations. Accessible at

Book Chapters

Stang, S. (2018). Big Daddies and their Little Sisters: Postfeminist Fatherhood in the BioShock Series. In J. Aldred & F. Parker (Eds.), Beyond the Sea: Critical Perspectives on BioShock (pp. 30-57)McGill-Queens University Press. (Lead Chapter)

Stang, S. (Forthcoming 2019). ‘My greatest weakness? Occasionally I give a damn’: (Super)heroic duty, responsibility, and morality. In G. Lao, J. Bay, & P. Rehal (Eds.), Jessica Jones. University of Calgary Press.

Stang, S. (Forthcoming 2019). ‘What is a feminist war game?’: A game jam reflection. In J. Saklofske, A. Arbuckle, & J. Bath (Eds.), Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games. Routledge.

Commissioned Scholarly Articles

Stang, S. (2018). Madness as True Sight in The Cat Lady and Fran BowFirst Person Scholar Special Issue on Mad/Crip Games. Accessible at

Stang, S. (2017). Identity Crises, Memory Loss, and Ghostly Dreams: Final Fantasy and Player-Avatar Identification. Tech Sematary 1.

Stang, S. (2017). Friendship, Intimacy, and Play-by-Post Roleplaying. First Person Scholar. Accessible at

Stang, S. (2016). Controlling Fathers and Devoted Daughters: Paternal Authority in BioShock 2 and The Witcher 3: Wild Hunt. First Person Scholar. Accessible at

Stang, S. (2016). Mother, Maiden, & Crone. Unwinnable Monthly Volume 3, Issue 7. PDF: Unwinnable.

Book Reviews

Stang, S. (2018). Queer Game Studies. Synoptique 7(2). Accessible at

Stang, Sarah. (2018). Anastasia Salter, Jane Jensen. Hyperrhiz: New Media Cultures Volume 18. Accessible at

In Preparation and Under Review

Stang, S., & Trammell, A. (Under revision). The Misogynist Ludic Bestiary: How Women are Made Monstrous in Dungeons & Dragons. Games & Culture.

Stang, S. (Under review). “No one gives you a rulebook to raise a kid”: Unconventional Parenthood in The Walking Dead Video Game Series.” Loading… CGSA special issue.

Stang, S. (In preparation). Monstrosity and Otherness in The Elder Scrolls V: Skyrim. In M. Piero & m. Ouellette (Eds.), Being Dragonborn: Critical Essays on The Elder Scrolls V: Skyrim. McFarland Press.

Stang, S. (In preparation). Mutated and Infected Monstrosity in BioWare’s Mass Effect and Dragon Age Video Game Series. In A. Braithwaite & P. Greenhill (Eds.), Things That Go Bump in the North: Canadian Horror Media. Wilfrid Laurier University Press.

Stang, S. (In preparation). Nuka-Cola, Sugar Bombs, and Irradiated Meat: Poisonous Consumption in the Fallout series. In C. Miller, S. Rabitsch, & M. Fuchs (Eds.), But Now, We Must Eat! Food and Drink in Science Fiction.